Rendering Blue Slate tile with Photoshop 7.0
Dated: 13 April 2008
Author: Jason Gonzalez
You Are Here: jgpws.com/Tutorials/Photoshop/blueslate.html
In this tutorial, we will create photo-realistic blue slate tile. This textured
surface can be used as part of a 3-D scene in a video game or architectural
simulation. We will make this a large size to avoid too much repetition across
the texture.
Note: This tutorial assumes knowledge of the Photoshop 7.0 workspace.
- Open a new file at 288 x 288 pixels and 72
dpi and Transparent background

- We will now fill Layer 1 with color R: 129, G: 135,
B: 131

- Next, we create a New Layer. On the new layer View
(menu item) Rulers, right click the rulers in the drawing
space, select Pixels. It is a good idea to zoom in about
twice and place two guides 144 pixels in vertically and 144 pixels down horizontally.
Then by eyeballing, we place two more guides in between the center and outer
edges of the drawing space (approximately 72 pixels in from the outer edges)
Also place guides in the rightmost and bottom areas near the edges but not
touching them. It is pictured below:

For the rest of the tutorial, we will go to the next
page.
Go Back to Photoshop Tutorials.
Attention Students!! Are you looking for affordable web hosting solutions. Check out the link below.

© Copyright Jason Gonzalez 2008 all rights reserved.
Questions? Contact me: jasongonzalez@jgpws.com.